For tracing only. Never exported. Older Pixelgoblin versions simply ignore it.
No reference image. Use File, Import, then choose Reference, to add one for tracing.
No tilemap layer. Use Layers, + Tiles, to make one. Then pick tiles here and place them with the Tile tool.
Pencil and eraser on a shape layer paint hand pixels that ride along with the selected shape.
Sides is for polygons, Points and Inner ratio for stars. With a shape selected they edit that shape too.
Vertical and horizontal ring loops are the two sliders above the bar.
Drag from one corner to the opposite corner to size the block. A tap does not drop one. Snap pulls each corner onto the grid. Rings can go with the stamp, or Add rings is its own undo step. The grid follows Isometric or Top-down until you pick a preset or type a size. These are pixel stamps, not a 3D model.
Angle, scale, pivot, skew and Apply show below while a layer, group or selection can be turned.
Live and non-destructive: every angle is drawn fresh from the original pixels, so 20 turns of 1° look exactly like one turn of 20°. Apply writes it into the pixels. In a group, shapes re-draw exactly and pixel layers use RotSprite.
The border is a vector: rotation redraws it as a closed 1px line, so it never gets RotSprite clumps. Inside keeps the sprite size, Outside draws around it.
This tool has no settings.